Hey RAD company today I have my fixed and
detailed tutorial for the der eisendrache easter egg. This is everything you need to
do explain in complete clarity. The first step is to create the wrath of the ancients.
You need to kill 8 zombies by each of the three dragon heads. The dragon eats 7, but
takes an extra one to wake up.
Once you have your bow you need to upgrade it. I will include
in the description a link to all my bow upgrade tutorials. Next you must take the wrath of
the ancients and shoot the tips of the teleporter until they all glow gold. You will hear the
keeper make a sound like this.
(Play sound) Now across the map a glowing blue orb or whisp
will spawn in one of 8 locations. On screen I am showing you all of those locations and
pointing toward their spawn with the big red arrow. To fail this step you need to ignore
it completely. End the round, shoot the wrong locations, or if you shoot in the area you
risk the chance of setting it off.
Only an upgraded bow shot will spawn the next orb.
This means you can have a widows wine grenade go off in the room with a whisp spawn and
cause the step to fail. You will hear a loud alarm telling you that you failed. If you
fail you must wait until next round to start again. Once you hit 4 wishps you will hear
a new sound from the keeper (plays sound).
Which means you completed the step. Head toward
the teleporter with everyone and teleport for 500. It does cost money. When you go back
in time you must pick up the fuses laying on the box shown on screen, the soul jar,
and watch the order in which Dr.
Groph inputs the symbols. Now try your best not to end
the round because it can mess up this step because the whips will restart. Run to the
death ray and put in the fuses in as shown on screen. As long as someone pick up the
fuse any play can place fuse in the death ray.
When the fuse is in the death ray walk
to the other side and interact with the panel to turn it from destroy to protect. The terminal
screens should turn on as long as you have used the death ray at least once before in
game. If you havent simply turn on the death ray and wait for it to stop. Then walk
to the control panel and input grophs code.
You will hear an audio que for success. Next
you must travel back to the teleporter room to pick up fuses and a hard disk from the
935 vault. Travel back up to the death ray to put the fuses in each of the tesla coils.
Make sure to set the death ray back to destroy mode before you do the Simon says game of
memory. Once the death ray is set you most complete two games of memory in a row without
failing.
The tesla coils will glow white if you succeed. This step is where the solo Easter
egg differs from the multilayer ones. During the memory game in solo you only have to deal
with zombies. In multiplier unlimited dogs will spawn until you complete the steps.
I
recommend having players cover each other will completing the memory game. Once both
memory games are completed on each terminal return to the death ray and press the green
button on the back of the trap. This will knock Dempsey out of the sky crash landing
him in the map. Now you must pick up the golden rod that fell on the ground during the crash.
After you pick it up you need to repeat the wisp step over again to travel back in time.
When you travel back in time you must go to the apathocon book and interact with it to
open the chest with the black sun stone inside.
Once again the easter egg differs depending
on how many people you have in game. In solo you only need to upgrade 1 bow, for 2 player
2 bows, in 3 player 3 bows , and in 4 player all 4 bows. To start this step put the golden
rod inside the vril casket to reveal a ghost keeper. Here the keeper will travel to 4 different
locations around the map.
A white circle will spawn and you must kill zombies inside the
circle with the correct bow. You can tell what bow based on the tint around the screen.
In solo if you only upgrade one bow all the locations will be the same color. If you start
the quest for another bow you will need to upgrade it because it will be required to
use. When the keeper goes toward double tap you must place the black sun stone you recovered
from the past.
Once the keeper is fully charged follow it down to the undercroft. The keeper
will now teleport the MPD from moon to the undercroft. Now you will need to place the
soul jar, recovered from the past, in the slot on the mpd that is missing a soul jar.
This will cause the MPD to reveal a keeper on the inside. Next you must acquire the ragnerock
dg-4s which I will link a tutorial in the description.
All the players must stand on
the blue squares and place their dg-4 in trap mode. This scales to the amount of players
in game. For example in solo a player can stand on any one of the 4 squares and place
the trap to trigger the boss fight. In the boss fight there are 3 phases.
This
fight is easier with more people because you dont have to charge your rangernoks as
much. In solo it scales where you can place one ragnerok down and damage the keeper enough
to only have to place it 3 times. The way the fight works is the Keeper has three attacks.
The keeper will summon the fire bow and void bow powers to hit players. After those two
it will charge in the center for a one hit kill electrical attack.
If you have a ragnerok
dg-4 charged run toward the center and place the dg-4 trap to stun the keeper. Then have
all players shoot at the black sun logo on its chest. I recommend using your one shots
to hurt the keeper because it seems to be more effective than charging your shots. After
you hurt the keeper the first time it will drop a max ammo in the center of the map.
From there you must fight panzars that will spawn in the map.
Also zombie skeletons will
also be fighting you as well during this fight. To kill the panzars with ease use pop shocks,
a pack a punched shotgun, or use your bows. Make sure to aim for the core first then the
head. The power core is the button on its chest.
When its mask flies off you can now
finish it off with a head shot. I would recommend bringing in phoenix ups, popshocks, and max
ammos to this boss fight. It will make it a breeze. In solo I would actually recommend
after taste because it is more than likely you will experience a cheap shot or get caught
in a zombie spawn.
Monkeys help out a lot as well because you will get plenty of max
ammos during the fight. This will allow you to have the skeletons distracted while you
can focus on the boss. By completing these cycles a total of three times you will defeat
the boss. Once you spawn back into the map the MPD will have the summoning key showing
in the front.
Pick it up and take it to a computer terminal to complete the Easter egg.
I hope this tutorial helped clear anything up! This was mainly to help the new pc and
xbox players who will be getting the map this Tuesday. Make sure to subscribe for more call
of duty zombies. I hope you all have a wonderful day. I will see you in the next video! Bye!.
detailed tutorial for the der eisendrache easter egg. This is everything you need to
do explain in complete clarity. The first step is to create the wrath of the ancients.
You need to kill 8 zombies by each of the three dragon heads. The dragon eats 7, but
takes an extra one to wake up.
Once you have your bow you need to upgrade it. I will include
in the description a link to all my bow upgrade tutorials. Next you must take the wrath of
the ancients and shoot the tips of the teleporter until they all glow gold. You will hear the
keeper make a sound like this.
(Play sound) Now across the map a glowing blue orb or whisp
will spawn in one of 8 locations. On screen I am showing you all of those locations and
pointing toward their spawn with the big red arrow. To fail this step you need to ignore
it completely. End the round, shoot the wrong locations, or if you shoot in the area you
risk the chance of setting it off.
Only an upgraded bow shot will spawn the next orb.
This means you can have a widows wine grenade go off in the room with a whisp spawn and
cause the step to fail. You will hear a loud alarm telling you that you failed. If you
fail you must wait until next round to start again. Once you hit 4 wishps you will hear
a new sound from the keeper (plays sound).
Which means you completed the step. Head toward
the teleporter with everyone and teleport for 500. It does cost money. When you go back
in time you must pick up the fuses laying on the box shown on screen, the soul jar,
and watch the order in which Dr.
Groph inputs the symbols. Now try your best not to end
the round because it can mess up this step because the whips will restart. Run to the
death ray and put in the fuses in as shown on screen. As long as someone pick up the
fuse any play can place fuse in the death ray.
When the fuse is in the death ray walk
to the other side and interact with the panel to turn it from destroy to protect. The terminal
screens should turn on as long as you have used the death ray at least once before in
game. If you havent simply turn on the death ray and wait for it to stop. Then walk
to the control panel and input grophs code.
You will hear an audio que for success. Next
you must travel back to the teleporter room to pick up fuses and a hard disk from the
935 vault. Travel back up to the death ray to put the fuses in each of the tesla coils.
Make sure to set the death ray back to destroy mode before you do the Simon says game of
memory. Once the death ray is set you most complete two games of memory in a row without
failing.
The tesla coils will glow white if you succeed. This step is where the solo Easter
egg differs from the multilayer ones. During the memory game in solo you only have to deal
with zombies. In multiplier unlimited dogs will spawn until you complete the steps.
I
recommend having players cover each other will completing the memory game. Once both
memory games are completed on each terminal return to the death ray and press the green
button on the back of the trap. This will knock Dempsey out of the sky crash landing
him in the map. Now you must pick up the golden rod that fell on the ground during the crash.
After you pick it up you need to repeat the wisp step over again to travel back in time.
When you travel back in time you must go to the apathocon book and interact with it to
open the chest with the black sun stone inside.
Once again the easter egg differs depending
on how many people you have in game. In solo you only need to upgrade 1 bow, for 2 player
2 bows, in 3 player 3 bows , and in 4 player all 4 bows. To start this step put the golden
rod inside the vril casket to reveal a ghost keeper. Here the keeper will travel to 4 different
locations around the map.
A white circle will spawn and you must kill zombies inside the
circle with the correct bow. You can tell what bow based on the tint around the screen.
In solo if you only upgrade one bow all the locations will be the same color. If you start
the quest for another bow you will need to upgrade it because it will be required to
use. When the keeper goes toward double tap you must place the black sun stone you recovered
from the past.
Once the keeper is fully charged follow it down to the undercroft. The keeper
will now teleport the MPD from moon to the undercroft. Now you will need to place the
soul jar, recovered from the past, in the slot on the mpd that is missing a soul jar.
This will cause the MPD to reveal a keeper on the inside. Next you must acquire the ragnerock
dg-4s which I will link a tutorial in the description.
All the players must stand on
the blue squares and place their dg-4 in trap mode. This scales to the amount of players
in game. For example in solo a player can stand on any one of the 4 squares and place
the trap to trigger the boss fight. In the boss fight there are 3 phases.
This
fight is easier with more people because you dont have to charge your rangernoks as
much. In solo it scales where you can place one ragnerok down and damage the keeper enough
to only have to place it 3 times. The way the fight works is the Keeper has three attacks.
The keeper will summon the fire bow and void bow powers to hit players. After those two
it will charge in the center for a one hit kill electrical attack.
If you have a ragnerok
dg-4 charged run toward the center and place the dg-4 trap to stun the keeper. Then have
all players shoot at the black sun logo on its chest. I recommend using your one shots
to hurt the keeper because it seems to be more effective than charging your shots. After
you hurt the keeper the first time it will drop a max ammo in the center of the map.
From there you must fight panzars that will spawn in the map.
Also zombie skeletons will
also be fighting you as well during this fight. To kill the panzars with ease use pop shocks,
a pack a punched shotgun, or use your bows. Make sure to aim for the core first then the
head. The power core is the button on its chest.
When its mask flies off you can now
finish it off with a head shot. I would recommend bringing in phoenix ups, popshocks, and max
ammos to this boss fight. It will make it a breeze. In solo I would actually recommend
after taste because it is more than likely you will experience a cheap shot or get caught
in a zombie spawn.
Monkeys help out a lot as well because you will get plenty of max
ammos during the fight. This will allow you to have the skeletons distracted while you
can focus on the boss. By completing these cycles a total of three times you will defeat
the boss. Once you spawn back into the map the MPD will have the summoning key showing
in the front.
Pick it up and take it to a computer terminal to complete the Easter egg.
I hope this tutorial helped clear anything up! This was mainly to help the new pc and
xbox players who will be getting the map this Tuesday. Make sure to subscribe for more call
of duty zombies. I hope you all have a wonderful day. I will see you in the next video! Bye!.
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